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Game Programmer / Gaming and Production _ Apply Now

Game Programmer / Gaming and Production _ Apply Now

Game Programmer / Gaming and Production



Game Programmer / Gaming and Production _ Apply Now


We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. Were crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation.

 Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.

Your Mission

With the successful launch of SpatialOS to the gaming world, the popularity of our platform is growing. Our goal is to strongly demonstrate the potential of the platform, by producing a variety of playable demos, and technical showcases.

As a Game Programmer at Improbable, you understand the core concepts of SpatialOS and use this knowledge to build a wide variety of implementations on top of the platform. You design and implement critical gameplay systems that will be technically robust for large-scale, complex games. 

You also help to drive the requirements of the platform by giving structured feedback on the process of using the technology and the challenges faced.

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Competencies:

    * Knowledge of implementing gameplay or elements of gameplay (e.g. combat mechanics, AI behaviours, pathfinding).

    * Knowledge and working experience of game engines (e.g. Unity, Unreal, Frostbite, or CryEngine).

    * Knowledge of game architectures and game development paradigms (e.g. entity component systems).

    * Ability to communicate with both technical and non-technical stakeholders (e.g. producers, artists, designers).

    * Excellent communication and team skills

    * Ability to establish technical requirements from creative or design-led pitches.

    * Ability to define and understand elements of game design documents and technical design documents.

    * Experience breaking down the development of a system into a number of manageable tasks.


Experience with any of the following would be advantageous:

    * Previous experience developing titles for desktop or console.

    * Previous experience with shipping 2+ titles.

    * Previous experience with implementing features for multiplayer games.

    * A portfolio of projects/side projects.


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